



Once you've collected enough Fragments to summon a Champion, all you have to do is hit Summon.

Right now, each Champion needs 100 Fragments - but you can always collect more if you want more than one of those Champions. You need to collect a specified number of Fragments to be able to summon a Champion. To summon a Champion using Champion Fragments, head to the Fragment Summon tab at the Portal. For example, Foli's fragments can only be used to summon Foli, and can't be used to summon Dracomorph or any other Champion. They were just flatly lit from all angles, making them feel a bit disconnected from the scene around them.Champion Fragments allow you to summon specific Champions once you've collected enough Fragments.Įach Champion has their own set of Fragments that are only used to summon that Champion. But it also meant the surface of your ships didn't actually respond to any kind of light source. Fortunately, earlier Homeworld games mostly stuck to levels set in the harsh blackness of space with a planet or nebula in the distance for some visual interest. This is a huge step up from previous Homeworld games, where artists would need to manually tune materials or have global lighting hacks to work with differently lit environments. One of the biggest benefits of Unreal Engine is using its Physically Based Rendering (PBR) System, which unlike older rendering methods realistically simulates how light interacts with different materials. But today, I wanted to spotlight two aspects of Homeworld 3's visuals that have had a huge impact on how the game looks and, in some missions, plays. "If you've been following development so far, you're already aware of what a massive jump forward we've made from previous games in terms of visual fidelity, thanks to what our incredibly talented artists have been able to achieve in the Unreal Engine 4.
